Game Review: 'Etrian Odyssey: Nexus"
“Etrian Odyssey: Nexus” is a turn-based RPG developed and published by ATLUS for the 3DS. This is the final game to be on a Nintendo DS system. Game Informer magazine describes the game as “a fond farewell” to the series.
“Etrian Odyssey: Nexus” is exactly like the previous games gameplay-wise. It is a turned-based, first-person dungeon crawler. This game, also like the others, is really hard. The simplified version of the game-play is that you explore and map an area while occasionally fighting. However, there is so much to that. I think I would have to agree with Nintendo's description of the game as "the ultimate dungeon-crawling adventure."
“Etrian Odyssey” is different compared to most games. Most games will slowly give you characters and build on to those characters and the world they live in. “Etrian Odyssey,” however, lets you create your entire party from the beginning. With classes that each have unique skills and appearances, there is a lot you can do. The customization isn’t very complex, either. You just choose a class, choose a portrait, change the colors, choose a voice, and the name it. That's it.
In “Etrian Odyssey: Nexus,” you have fan-favorite classes from previous games in the series, free DLC portraits for your character, and a brand-new feature: you can choose any portrait for any class. Speaking of classes, “Etrian Odyssey: Nexus” has more than any other “Etrian Odyssey” game, and it has a brand new class: the Hero. ATLUS describes the Hero class as being able to “aid the party” and also able to “deliver raging blows seemingly beyond a normal person's capabilities.” “Etrian Odyssey: Nexus” adds another new feature called “sub-classes” that allow you to equip another class and work on two skill trees at once.
Character creation in “Etrian Odyssey” is for more than just looks. Each class has unique abilities and multiple skill trees, and since “Etrian Odyssey” is a very unforgiving game, you need to carefully pick out your team. The team I made consists of a Hero named Lloyd, a Sovereign named Monokuma, a Protector name Athena, a Gunner named Aurelia, and a War Magus named Claptrap. I specifically designed this team to have great synergy with their abilities. I would describe my choices in more detail, but it’s really difficult to explain.
“Etrian Odyssey” has never been a game known for its story, but it still has one, and “Etrian Odyssey: Nexus” is different. The game starts off with you on an air-ship. You see a woman looking out the window and decide to converse with her. After landing, you find out this woman is the princess. She tells you to head over to the guild. After making it to the guild, you can make your party of five.
In town, there are a few places to go. You can go to the Inn to restore health (at a price) and change the time of the day. Then you have the shop for selling materials and buying equipment. The bar is the main area quests will be given. Then you have the guild for making more characters or registering a team. Then you have an option to go the the world
map and select a labyrinth to explore.
I think “Etrian Odyssey: Nexus” is a great end to the series on this generation of console. It is fun, while at the same time so hard that I want to rip my hair out. It isn’t a game for everybody, but if you fit into that niche of people, this game is great. If you’ve played previous games in the series, don’t expect anything new. As Destructoid says, “It's a celebration of the series,” and I have to agree with them.